Re: Return of the Wizards
Posted: Fri Jan 12, 2018 2:05 pm
I differentiate between psionic skill (tele-whatever), alchemy (transmutation) and wizardy. Psionics are powered by your own bioenergy systems. Alchemy is manipulation through "cosmic science," the physics of 3D time. Wizardry is manipulating the external realm through the understanding of the cosmic/magical side of Nature, so your own bioenergy is not required to alter the flow of events.DickPile wrote: ↑Tue Jan 09, 2018 3:15 pmThis wizarding thing sounds interesting, and I'm surprised no one else has asked, but what kind of effects or magick would we be able to do (not sure how to write this)? Would it be telekinesis, telepathy, flying, teleportation, producing water out of air, make plants grow faster, making gold from whatever?
Anyways, I'm just brainstorming , but very curious still as to what kind of abilities we could learn to do?
For example, suppose you are driving down the road and I want you to take a right turn at an intersection.
I can use psionics to telekinetically grab your steering wheel and turn it at the appropriate time, forcing your car down the route. But you might notice something "odd" there, when the wheel flys out of your control.
I can use wizardry to arrange a sequence of events that would alter the time a branch would fall of a tree, so that it does it just before you arrive at the intersection--and choose to take the right turn to get around the obstacle.
Wizardry is not like the nonsense on TV/films... it is a subtle art where one makes minor changes in the causal nexus to produce significant results. But it requires a "stream of consciousness"... you must understand the dimensional structure of TIME.
If I knew a boulder was going to roll down a hill and crash into a house, you could walk up the hill and put a tiny pebble it its path, which it would hit and change its course by a fraction of a degree--which, by the time it reached the bottom of the hill, could have changed its course by a mile. But if you wait... well, it gets to be quite a challenge to stop that boulder.
Wizardry is the art of making small, subtle changes--of which you understand the cause and consequence--in the natural realm, to alter the outcome of events.